Davigedit

Davigedit is a Unity package that allows the community to build custom maps for Davigo. It's pretty simple, with everything being basically drag and drop, and if people want to get into this they can look at the Readme for more info, as well as this video tutorial series made by discord user IncredibleDavigo.

Currently you can drag and drop items like cannons, rocks, trees, and birds. Custom scripts are also disabled for security reasons.

Initial Release F (April 2 2021)

 * Add new field to MapSettings, PlayType, to indicate whether the map is intended for standing or room scale play areas.
 * Add new field to MapSettings, PlayAngle, to indicate whether the map is intended for 180 or 360 degree tracked setups.
 * Fix issue where maps would silently fail to export correctly if the preview image was not correctly configured.

Initial Release E (March 12 2021)

 * DitherableSurfaceComponent now available. Placing this component on objects with cause them to be rendered transparent when they come between the Warrior and the camera.
 * Custom preview images are now supported and will appear in the Stage Select screen. Please ensure images are at 1920x1080 resolution.

Initial Release D (Oct 26 2020)

 * Birds!
 * New component - Angular Motion Component: makes a rigidbody rotate with a continuous velocity.
 * New component - Massive Rigidbody Component: massive rigidbodies can only be grabbed by themselves. Useful if you have a very large rigidbody that others sit on

Initial Release C (Oct 19 2020)

 * Cannon controller buttons and cannons will now be positioned correctly when a map is loaded.

Initial Release B (Sept 21 2020)

 * New component: Davigo Rigidbody Component.
 * Editors are now prompted to apply default lighting settings when a new map is created.
 * Error checker prevents certain components (such as cameras) from accidentally being present during map export.

Initial Release (Aug 8 2020)

 * Davigedit!